Rpemotes-reborn
  • 👋Welcome to rpemotes-reborn!
  • Overview
    • âœĻOur Features
  • Fundamentals
    • 🛠ïļGetting set up
      • ðŸŽŪEnforcing Gamebuilds
        • ⚙ïļOnesync Infinity
      • âŒĻïļKeybinds/Commands
      • ðŸĪŠRagdoll
      • 👆Finger Pointing
      • 🙌Hands Up
      • 🔉Crouching
      • 🔈Crawling
      • 😒Moods / Walk styles
      • 📷No Idle Cam
      • 🔭Binoculars
      • 🗞ïļNews Camera
      • ⭐Favorite Emote
      • 🔞Adult Emotes
      • 🐕Animal Emotes
  • For Developers
    • ‾ïļImportant note
      • ⏭ïļExit Emotes
      • ⮇ïļProp Extractor
      • ðŸ•đïļCustom Emotes & Props
      • 🧑‍ðŸĪâ€ðŸ§‘Shared Emotes
      • ðŸĶīPed Bones
      • âœĻParticle Effects
      • ðŸ–ĨïļExports
    • âĪïļCredits
    • 📜Licensing
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  1. For Developers
  2. Important note

Shared Emotes

An in depth guide to Shared Emotes

PreviousCustom Emotes & PropsNextPed Bones

Last updated 8 months ago

Shared Emotes is Enabled by default, to change this set true,

config.lua
SharedEmotesEnabled = true,

to false in config.lua


Emotes will work with either SyncOffset or Attachto.

  • If it is with SyncOffsetFront or SyncOffsetSide, then the offset used is the one of the emote the player started. For example, if player one starts the emote handshake which has SyncOffsetFront, then player one will have the SyncOffsetFront but not the other player.

  • If it is with Attachto, then it'll either be player one's data used for attaching, or the player two's data. For example, if player one start the emote carry, then the other player will be attached but not the player one because Attachto is set in carry2 and not carry.

  • If player one starts the emote carry2, then player one will be attached and not the other player. it's the player who start the animation who will in most cases be moved

Special case, if both emotes have the Attachto then only the player who started the emote will be attached.

You can find a list of ped bones to attach the other player here: or alternatively if the link is down for some reason, you can click .

Using the websites provided above, enter the bone ID, ie 1356 and not 111, which is the Bone Index.

Understandably, this can be confusing for some people. We suggest using the Attachto approach.

The final code would look like this:

["carry"] = {
        "missfinale_c2mcs_1",
        "fin_c2_mcs_1_camman",
        "Carry",
        "carry2",
        AnimationOptions = {
            EmoteMoving = true,
            EmoteLoop = true
        }
    },
    ["carry2"] = {
        "nm",
        "firemans_carry",
        "Be carried",
        "carry",
        AnimationOptions = {
            EmoteMoving = false,
            EmoteLoop = true,
            Attachto = true,
            bone = 40269,
            xPos = -0.14,
            yPos = 0.15,
            zPos = 0.14,
            xRot = 0.0,
            yRot = -59.0,
            zRot = -4.5
        }
    },
‾ïļ
🧑‍ðŸĪâ€ðŸ§‘
Ped Bones
here