ð§âðĪâð§Shared Emotes
An in depth guide to Shared Emotes
Shared Emotes is Enabled by default, to change this set true,
to false
in config.lua
Emotes will work with either SyncOffset
or Attachto
.
If it is with
SyncOffsetFront
orSyncOffsetSide
, then the offset used is the one of the emote the player started. For example, if player one starts the emotehandshake
which hasSyncOffsetFront
, then player one will have theSyncOffsetFront
but not the other player.If it is with
Attachto
, then it'll either be player one's data used for attaching, or the player two's data. For example, if player one start the emote carry, then the other player will be attached but not the player one because Attachto is set incarry2
and notcarry
.If player one starts the emote
carry2
, then player one will be attached and not the other player. it's the player who start the animation who will in most cases be moved
Special case, if both emotes have the Attachto
then only the player who started the emote will be attached.
You can find a list of ped bones to attach the other player here: Ped Bones or alternatively if the link is down for some reason, you can click here.
Using the websites provided above, enter the bone ID, ie 1356
and not 111
, which is the Bone Index.
Understandably, this can be confusing for some people. We suggest using the Attachto
approach.
The final code would look like this:
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