Rpemotes-reborn
  • 👋Welcome to rpemotes-reborn!
  • Overview
    • âœĻOur Features
  • Fundamentals
    • 🛠ïļGetting set up
      • ðŸŽŪEnforcing Gamebuilds
        • ⚙ïļOnesync Infinity
      • âŒĻïļKeybinds/Commands
      • ðŸĪŠRagdoll
      • 👆Finger Pointing
      • 🙌Hands Up
      • 🔉Crouching
      • 🔈Crawling
      • 😒Moods / Walk styles
      • 📷No Idle Cam
      • 🔭Binoculars
      • 🗞ïļNews Camera
      • ⭐Favorite Emote
      • 🔞Adult Emotes
      • 🐕Animal Emotes
  • For Developers
    • ‾ïļImportant note
      • ⏭ïļExit Emotes
      • ⮇ïļProp Extractor
      • ðŸ•đïļCustom Emotes & Props
      • 🧑‍ðŸĪâ€ðŸ§‘Shared Emotes
      • ðŸĶīPed Bones
      • âœĻParticle Effects
      • ðŸ–ĨïļExports
    • âĪïļCredits
    • 📜Licensing
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  • Rpemotes-reborn Exports
  • You can read here for more understand on exports.
  1. For Developers
  2. Important note

Exports

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Last updated 8 months ago

Rpemotes-reborn Exports

The following exports can be implemented into your scripts.

exports["rpemotes"]:EmoteCommandStart(emoteName, textureVariation)
exports["rpemotes"]:EmoteCancel(forceCancel) – forceCancel is optional
exports["rpemotes"]:CanCancelEmote(state)
exports["rpemotes"]:IsPlayerCrouched()
exports["rpemotes"]:IsPlayerProne()
exports["rpemotes"]:IsPlayerCrawling()
exports["rpemotes"]:IsPlayerPointing()
exports["rpemotes"]:IsPlayerInAnim()
exports["rpemotes"]:toggleWalkstyle(bool, message) -- bool to allow the user to change their walkstyle in the menu or not / message to show the user (optional, default is :"You are unable to change your walking style right now.")"
exports["rpemotes"]:toggleBinoculars()
exports["rpemotes"]:toggleNewscam()

You can read for more understand on exports.

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