๐ ๏ธGetting set up
Simple guide for setting up rpemotes-reborn for the first time / after a version update.
Step 2: Enforcing Gamebuilds
For all GTA 5 props and animations to work with RPEmotes, it is recommended that you use the latest supported gamebuild. For an in depth guide, please read through our Enforcing Gamebuilds tutorial.
Onesync Infinity
For rpemotes-reborn and particle effects to sync across clients as intended, Onesync Infinity is a requirement. Please check this guide to set it up.
Step 3: Downloading
Click here to download rpemotes-reborn
Extract the file inside of the zip to a new folder and rename it to rpemotes-reborn
Step 4: Installing
Once rpemotes-reborn is successfully downloaded and extracted into a folder renamed rpemotes-reborn
copy it to the /resources
folder in your fiveM server.
Addensure rpemotes-reborn
to your server.cfg
If the folder is already ensured e.g. ensure [example folder],
this step can be skipped.
Step 5: Configuring
Open the rpemotes-reborn
resource and edit the config.lua
to enable or disable certain features. To edit the config.lua
use a text editor e.g. Visual Studio Code or Notepad++.
(Optional): SQL Setup
To use the SQL features, install the latest version of the oxmysql resource and enable the setting in config.lua
SqlKeybinding = true,
In order for rpemotes-reborn to work with SQL you will need to open fxmanifest.lua
and uncomment the following lines
-- dependency 'oxmysql'
-- server_script '@oxmysql/lib/MySQL.lua'
Alternatively, you can use the keybind command that comes with FiveM without having to use SQL, by entering the following into F8:
bind keyboard "Yourbutton" "e youremote"
. To remove the key bind, type "unbind keyboard "Yourbutton"
.
(Optional): QB-Core Integration
If youโre using qb-core, you can now set
Framework = "qb-core",
in the config file, otherwise leave it as
Framework = false,
You may need to alter some code within qb-core to work with rpemotes-reborn .
Adding Custom Content
Adding custom content to rpemotes-reborn doesn't need to be complicated. The rpemotes-reborn team suggests using the appropiately named AnimationListCustom.lua
file to add your own animations into our menu and simply adding your props and animations files in the stream
folder. Here you can find folders named [Custom Emotes]
and [Props]
.
We'll go into more detail about adding your content over on our Custom Emotes & Props page.
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