Rpemotes-reborn
  • ๐Ÿ‘‹Welcome to rpemotes-reborn!
  • Overview
    • โœจOur Features
  • Fundamentals
    • ๐Ÿ› ๏ธGetting set up
      • ๐ŸŽฎEnforcing Gamebuilds
        • โš™๏ธOnesync Infinity
      • โŒจ๏ธKeybinds/Commands
      • ๐ŸคชRagdoll
      • ๐Ÿ‘†Finger Pointing
      • ๐Ÿ™ŒHands Up
      • ๐Ÿ”‰Crouching
      • ๐Ÿ”ˆCrawling
      • ๐Ÿ˜’Moods / Walk styles
      • ๐Ÿ“ทNo Idle Cam
      • ๐Ÿ”ญBinoculars
      • ๐Ÿ—ž๏ธNews Camera
      • โญFavorite Emote
      • ๐Ÿ”žAdult Emotes
      • ๐Ÿ•Animal Emotes
  • For Developers
    • โ€ผ๏ธImportant note
      • โญ๏ธExit Emotes
      • โฌ‡๏ธProp Extractor
      • ๐Ÿ•น๏ธCustom Emotes & Props
      • ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Shared Emotes
      • ๐ŸฆดPed Bones
      • โœจParticle Effects
      • ๐Ÿ–ฅ๏ธExports
    • โค๏ธCredits
    • ๐Ÿ“œLicensing
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  1. Fundamentals

Getting set up

Simple guide for setting up rpemotes-reborn for the first time / after a version update.

PreviousOur FeaturesNextEnforcing Gamebuilds

Last updated 8 months ago

Step 1: Server Artifacts

It is important to update your server artifacts at least once a month. You can download the latest artifacts for or

Step 2: Enforcing Gamebuilds

For all GTA 5 props and animations to work with RPEmotes, it is recommended that you use the latest supported gamebuild. For an in depth guide, please read through our .

Onesync Infinity

For rpemotes-reborn and particle effects to sync across clients as intended, Onesync Infinity is a requirement. Please check to set it up.

Step 3: Downloading

Click to download rpemotes-reborn

Extract the file inside of the zip to a new folder and rename it to rpemotes-reborn

Step 4: Installing

Once rpemotes-reborn is successfully downloaded and extracted into a folder renamed rpemotes-reborn copy it to the /resources folder in your fiveM server.

Addensure rpemotes-reborn to your server.cfg

If the folder is already ensured e.g. ensure [example folder], this step can be skipped.

Step 5: Configuring

Open the rpemotes-reborn resource and edit the config.lua to enable or disable certain features. To edit the config.lua use a text editor e.g. Visual Studio Code or Notepad++.

(Optional): SQL Setup
config.lua
SqlKeybinding = true,

In order for rpemotes-reborn to work with SQL you will need to open fxmanifest.lua and uncomment the following lines

fxmanifest.lua
-- dependency 'oxmysql' 
-- server_script '@oxmysql/lib/MySQL.lua'

Alternatively, you can use the keybind command that comes with FiveM without having to use SQL, by entering the following into F8:

bind keyboard "Yourbutton" "e youremote". To remove the key bind, type "unbind keyboard "Yourbutton".

(Optional): QB-Core Integration

If youโ€™re using qb-core, you can now set

config.lua
Framework = "qb-core",

in the config file, otherwise leave it as

config.lua
Framework = false,

You may need to alter some code within qb-core to work with rpemotes-reborn .

Adding Custom Content

To use the SQL features, install the latest version of the resource and enable the setting in config.lua

Adding custom content to rpemotes-reborn doesn't need to be complicated. The rpemotes-reborn team suggests using the appropiately named AnimationListCustom.lua file to add your own animations into our menu and simply adding your props and animations files in the stream folder. Here you can find folders named [Custom Emotes] and [Props]. We'll go into more detail about adding your content over on our page.

๐Ÿ› ๏ธ
Windows
Linux
Enforcing Gamebuilds tutorial
this guide
here
oxmysql
Custom Emotes & Props